He is the prince of the kingdom and heir to learning the arts of the elementals. However, his parents are slaughtered by a samurai and he is whisked away by an old man to train and defeat the samurai. Not the most original story ever, but I’ve seen worse video game plots (Mass Effect Andromeda). ![]() ![]() So now that we got context, how’s the game? Well, it is one of the cheapest action games I’ve ever seen on the PS2 and that’s saying something. Sometimes they land, sometimes they don’t. Sometimes they’ll stand there with their thumb up their ass, taking the beating. Other times, they’re beating the shit out of you mercilessly, especially if they got weapons. It’s not too much of a problem, since you can find healing items all over the place, but if you are in a bad spot, enemies can drain your health, lives and continues in seconds. And no, lives and continues are not the same in this game, for some reason. You get three lives at the start of the game, and when those run out, you use a continue. Why not just have six lives, I don’t know. The game also allows you to pick up weapons, but enemies drain the health from those faster than yours. I don’t know if they make much of a difference from your fists though. If you hit an enemy while they’re blocking, it drains the health from your weapon. Sometimes, you could get a new katana with full health, and because the enemy loves blocking, you’ll lose the weapon completely. I know it’s not much of a difference, but anyway to break up the dull fights faster, I’ll take it. These fights really start to drag after the first few. At first, it was hilarious watching enemies jump around, glide through the air in this awkward position, scream like deranged monkeys and use the same voice clip over and over, but after you get over that, like any other joke, it gets less and less funny the more you hear it until it just gets annoying. I eventually gave up on this game after losing all my lives because the dodge was shit and I ended up dying due to, I assume fall damage. There was no poisonous fog when I hit the ground, so I don’t know what it was. One minute you’ll be walking down this barren hellscape that looks like the pits of Hell itself, and the next, you’re on a beach with blue ocean and islands.Īlso the game overuses poisonous fog all the time, so there’s that. I don’t even know if that’s what it is, but the use of colors and bland textures are so baffling that I can’t understand what it is. Aside from a few things you could probably laugh at with your friends, this game is a drab mess. I was kinda hoping it would be a hilarious disaster, but it’s honestly the most boring game here. It doesn’t give me the blistering fury that Game Party did or scare me with the monstrous Oompa-Loompa’s like Charlie & the Chocolate Factory. It’s just a boring adventure game.The Snowspeeder is a light flying vehicle used by the Rebel Alliance. They were featured in the Empire Strikes Back and since then have appeared in a many Star Wars-related games. In the orignial game and its sequel, Snowspeeders appear on Hoth map in all modes, where they're spawned from the Rebel-controlled hangar. It is controlled in the same way as all starfighters and thus is very fast, can be boosted or slowed down, perform evasive maneuovres and will only fire their weapons while in the air. ![]() Their primary attack is a rapid-fire laser cannon that has infinite ammo, but can overheat. The secondary attack, as usual can be fired once every 5 seconds and inflicts large damage in a moderate AoE. Both weapons can kill infantry in one shot, and do considerable damage to vehicles: combined fire can easily destroy any turret and deal considerable damage to an AT-ST in one dive.Īs the speeder passes AT-AT, it can also fire the cable with the harpoon gun: the cable will hook onto its legs, and additional two passes will completely entagle them, causing it to crash and die after a 10 second-long animation. As the harpoon gun is controlled by a different person, you have to have to people in the cockpit to pull this off.
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